Search code examples
openglblenderuv-mapping

Blender - Export .obj with normalized UV Coordinates


I want export .obj files from Blender. I export them with normals and UV Coordinates. I then import them into an OpenGl application. In UV Editor I am able to display the coordinates of the cursor normalized. My Problem is that I need to export them normalized because OpenGL needs them that way. Is there any possibility to do this or do I have to write and application which converts them manually?


Solution

  • Actually the texture coordinates should be exported in normalized coordinates already. Do you have an excerpt of one of the exported OBJ files with the texture coordinates you think that are off?