I am having trouble creating a function "touchesBegan" and then creating a UIPoint and UITouch constant or variable that holds an x and y coordinate. I have the exact code I want in Objective-C but I do not know what it's equivalent is in Swift. Here is the Objective-C code which I want to basically translate into Swift code... NOTE: This is a Single View Application, NOT a game... Thanks in advance.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self.view];
if (point.x < 160) {
var = 10;
}
else{
var = 20;
}
}
Where's the problem?
var touch = touches.anyObject() as! UITouch
var point = touch.locationInView(self.view)
if point.x < 160 {
var variableName = 10;
}
else{
var variableName = 20;
}