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swiftcolladascenekit

load a collada (dae) file into SCNNode (Swift - SceneKit)


This works

let scene = SCNScene(named: "house.dae")

Is there an equivalent for a node?

let node = SCNNode(geometry: SCNGeometry( ..??.. "house.dae" ..??.. ))

I have searched high and low, finding nothing that will load an entire dae file into a SCNNode. (not just one ID from it)


Solution

  • // add a SCNScene as childNode to another SCNScene (in this case to scene)
    func addSceneToScene() {
        let geoScene = SCNScene(named: "art.scnassets/ball.dae")
        scene.rootNode.addChildNode(geoScene.rootNode.childNodeWithName("Ball", recursively: true))
    }
    addSceneToScene()