I wish to have real-time midi input, in order to control some wx.Sliders
. I have been able to achieve this, however it prevents interaction with the sliders via the mouse or keyboard and causes the application to crash.
This is the code I have at the moment.
import wx, pygame, pygame.midi
class windowClass(wx.Frame):
def __init__(self, *args, **kwargs):
super(windowClass, self).__init__(*args, **kwargs)
self.basicGUI()
def basicGUI(self):
panel = wx.Panel(self)
self.slider = wx.Slider(panel, -1, 2, 0, 128, pos=(10,25), size=(250,-1), style=wx.SL_AUTOTICKS | wx.SL_LABELS)
sliderText = wx.StaticText(panel, -1, 'Slider 1 ', (8,8))
self.slider2 = wx.Slider(panel, -1, 2, 0, 128, pos=(10,110), size=(250,-1), style=wx.SL_AUTOTICKS | wx.SL_LABELS)
sliderText = wx.StaticText(panel, -1, 'Slider 2', (8,88))
self.Bind(wx.EVT_SLIDER, self.sliderUpdate)
self.SetTitle('Sliders Window!')
self.Show(True)
pygame.init()
pygame.midi.init()
inp = pygame.midi.Input(1)
running = True
while running:
if inp.poll():
dataset = inp.read(1)
control = dataset[0][0][1]
if control > 8:
continue
if control == 1:
value = dataset[0][0][2]
self.slider.SetValue(value)
if control == 2:
value = dataset[0][0][2]
self.slider2.SetValue(value)
pygame.time.wait(10)
def sliderUpdate(self, event):
value1 = self.slider1.GetValue()
value2 = self.slider2.GetValue()
print value1, value2
def main():
app = wx.App()
windowClass(None)
app.MainLoop()
main()
What is causing pygame.midi
to take all resources? I have a feeling it is regarding while running = True
, however my attempts at trying to close the instance don't seem to work.
How can I have the sliders being controlled by the midi and the mouse calling sliderUpdate
? Thanks for any help.
You have a loop that never exits, so your program never reaches the parts that deal with anything except the midi input
I would move the code that is currently in that loop into a function, remove the loop, and add a timer to the panel, e.g.
def basicGUI(self):
... panel stuff
pygame.init()
pygame.midi.init()
timer = wx.Timer(self, -1)
self.Bind(wx.EVT_TIMER, self.OnTimer)
timer.Start(10, False)
def OnTimer(self, event):
inp = pygame.midi.Input(1)
if inp.poll():
dataset = inp.read(1)
control = dataset[0][0][1]
if control > 8:
continue
if control == 1:
value = dataset[0][0][2]
self.slider.SetValue(value)
if control == 2:
value = dataset[0][0][2]
self.slider2.SetValue(value)