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swiftscenekitparticle-systemparticles

Flame Simulation: Particle Template Setting: (Scenekit)


How would I begin to simulate a flame with Scenekit?

Is there an algorithmic preset or editor template I could use as a base from which to explore particle system (SCNParticleSystem) settings for flame like effects?


Solution

  • Xcode 6 includes a particle editor for SceneKit. It also includes a "Fire" template (File > New > File... > [OSX or iOS] > SceneKit Particle System > Fire)