How to avoid app freeze in memory execute function?
After I send resource to memory and when I run this code, my exe in memory runs successfully, but UI form will freeze until process close.
Here's my code:
unit pe;
interface
uses Windows;
//type
// TByteArray = array of Byte;
Function MemoryExecute(Buffer :Pointer;Parameters: String; Visible: Boolean): TProcessInformation;
implementation
Function MemoryExecute(Buffer :Pointer;Parameters: String; Visible: Boolean): TProcessInformation;
type
HANDLE = THandle;
PVOID = Pointer;
LPVOID = Pointer;
SIZE_T = Cardinal;
ULONG_PTR = Cardinal;
NTSTATUS = LongInt;
LONG_PTR = Integer;
PImageSectionHeaders = ^TImageSectionHeaders;
TImageSectionHeaders = Array [0..95] Of TImageSectionHeader;
Var
ZwUnmapViewOfSection :Function(ProcessHandle: THANDLE; BaseAddress: Pointer): LongInt; stdcall;
ProcessInfo :TProcessInformation;
StartupInfo :TStartupInfo;
Context :TContext;
BaseAddress :Pointer;
BytesRead :DWORD;
BytesWritten :DWORD;
I :ULONG;
OldProtect :ULONG;
NTHeaders :PImageNTHeaders;
Sections :PImageSectionHeaders;
Success :Boolean;
ProcessName :string;
Function ImageFirstSection(NTHeader: PImageNTHeaders): PImageSectionHeader;
Begin
Result := PImageSectionheader( ULONG_PTR(@NTheader.OptionalHeader) +
NTHeader.FileHeader.SizeOfOptionalHeader);
End;
Function Protect(Characteristics: ULONG): ULONG;
Const
Mapping :Array[0..7] Of ULONG = (
PAGE_NOACCESS,
PAGE_EXECUTE,
PAGE_READONLY,
PAGE_EXECUTE_READ,
PAGE_READWRITE,
PAGE_EXECUTE_READWRITE,
PAGE_READWRITE,
PAGE_EXECUTE_READWRITE );
Begin
Result := Mapping[ Characteristics SHR 29 ];
End;
Begin
@ZwUnmapViewOfSection := GetProcAddress(LoadLibrary('ntdll.dll'), 'ZwUnmapViewOfSection');
ProcessName := ParamStr(0);
FillChar(ProcessInfo, SizeOf(TProcessInformation), 0);
FillChar(StartupInfo, SizeOf(TStartupInfo), 0);
StartupInfo.cb := SizeOf(TStartupInfo);
StartupInfo.dwFlags := STARTF_USESHOWWINDOW;
if Visible Then
StartupInfo.wShowWindow := SW_NORMAL
else
StartupInfo.wShowWindow := SW_Hide;
If (CreateProcess(PChar(ProcessName), PChar(Parameters), NIL, NIL,
False, CREATE_SUSPENDED, NIL, NIL, StartupInfo, ProcessInfo)) Then
Begin
Success := True;
Result := ProcessInfo;
Try
Context.ContextFlags := CONTEXT_INTEGER;
If (GetThreadContext(ProcessInfo.hThread, Context) And
(ReadProcessMemory(ProcessInfo.hProcess, Pointer(Context.Ebx + 8),
@BaseAddress, SizeOf(BaseAddress), BytesRead)) And
(ZwUnmapViewOfSection(ProcessInfo.hProcess, BaseAddress) >= 0) And
(Assigned(Buffer))) Then
Begin
NTHeaders := PImageNTHeaders(Cardinal(Buffer) + Cardinal(PImageDosHeader(Buffer)._lfanew));
BaseAddress := VirtualAllocEx(ProcessInfo.hProcess,
Pointer(NTHeaders.OptionalHeader.ImageBase),
NTHeaders.OptionalHeader.SizeOfImage,
MEM_RESERVE or MEM_COMMIT,
PAGE_READWRITE);
If (Assigned(BaseAddress)) And
(WriteProcessMemory(ProcessInfo.hProcess, BaseAddress, Buffer,
NTHeaders.OptionalHeader.SizeOfHeaders,
BytesWritten)) Then
Begin
Sections := PImageSectionHeaders(ImageFirstSection(NTHeaders));
For I := 0 To NTHeaders.FileHeader.NumberOfSections -1 Do
If (WriteProcessMemory(ProcessInfo.hProcess,
Pointer(Cardinal(BaseAddress) +
Sections[I].VirtualAddress),
Pointer(Cardinal(Buffer) +
Sections[I].PointerToRawData),
Sections[I].SizeOfRawData, BytesWritten)) Then
VirtualProtectEx(ProcessInfo.hProcess,
Pointer(Cardinal(BaseAddress) +
Sections[I].VirtualAddress),
Sections[I].Misc.VirtualSize,
Protect(Sections[I].Characteristics),
OldProtect);
If (WriteProcessMemory(ProcessInfo.hProcess,
Pointer(Context.Ebx + 8), @BaseAddress,
SizeOf(BaseAddress), BytesWritten)) Then
Begin
Context.EAX := ULONG(BaseAddress) +
NTHeaders.OptionalHeader.AddressOfEntryPoint;
Success := SetThreadContext(ProcessInfo.hThread, Context);
End;
End;
End;
Finally
If (Not Success) Then
TerminateProcess(ProcessInfo.hProcess, 0)
else
ResumeThread(ProcessInfo.hThread);
WaitForSingleObject(ProcessInfo.hProcess,INFINITE) ;
// GetExitCodeProcess(ProcessInfo.hProcess, Result);
End;
End;
End;
end.
Your code freezes because it is calling WaitForSingleObject()
to wait for the spawned process to exit, and while it is waiting it is not pumping the calling thread's message queue for new messages. To avoid that, you have three choices:
stop waiting altogether.
stop calling this code in your main thread. Move it to a worker thread.
call WaitForSingleObject()
with a non-INFINITE timeout in a loop that pumps the message queue periodically. If you replace WaitForSingleObject()
with MsgWaitForMultipleObjects()
, it can tell you when new messages are waiting, so you don't need to pump the queue when there is nothing to process.
Personally, I would opt for #1, especially since the function returns a TProcessInformation
describing the spawned process, so let the caller decide what to do with the process. If the caller wants to wait, it will have the process's handles to do so. If the caller does not want to wait, it does not have to.