I try to animate three circles with cc.scaleTo() and it works fine up to the moment when i combine cc.delayTime() and cc.repeatForever(). In the hello worlds app I added:
/////////////////////////////
// 3. add your codes below...
var contacts = [];
for( var i=0 ; i<3 ; i++ ) {
contacts[i] = cc.DrawNode.create();
contacts[i].retain();
contacts[i].clear();
contacts[i].setScale(1);
contacts[i].drawCircle(cc.p(0,0), 30, 0, 100, false, 2, cc.color(255,0,0,255));
contacts[i].setPosition(size.width/2, size.height/2);
this.addChild(contacts[i]);
contacts[i].runAction(
cc.sequence(
cc.delayTime(i),
cc.repeatForever(
cc.sequence(
cc.scaleTo(3, 3),
cc.scaleTo(0.01, 0)
)
)
)
);
}
return true;
This is not working and shows the console message:
[Action update]. override me
When I remove either: cc.delayTime() or cc.repeatForever() it works fine.
contacts[i].runAction(
cc.sequence(
cc.repeatForever(
cc.sequence(
cc.scaleTo(3, 3),
cc.scaleTo(0.01, 0)
)
)
)
);
or
contacts[i].runAction(
cc.sequence(
cc.delayTime(i),
cc.sequence(
cc.scaleTo(3, 3),
cc.scaleTo(0.01, 0)
)
)
);
And no message appears.
What could that be?
you can't put cc.RepeatForever into cc.Sequence, it will not repeat
only finite time actions can be put into sequence