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pythoncrashpyqtqgraphicsitemqgraphicsscene

Why is this implementation of a QGraphicsScene causing the app to crash on exit?


I'm using Qt's Graphics View Framework to display a large number of images, and implementing it using PyQt4 and Python 2.7. I instantiate a number of QPixmapItem objects and add them to my QGraphicsScene. It all works as I'd expect it to until I exit the application, and the program crashes instead of exiting normally.

class ImgDisplay(QtGui.QWidget):
    NUM_ITEMS = 5000

    VIEW_WIDTH,VIEW_HEIGHT = 400, 400

    def __init__(self):
        super(ImgDisplay, self).__init__()

        self.scene = QtGui.QGraphicsScene(QtCore.QRectF(0,0,ImgDisplay.VIEW_WIDTH,ImgDisplay.VIEW_HEIGHT))

        self.view = QtGui.QGraphicsView(self.scene)
        self.view.setParent(self)

        #Load the texture
        self.texture = QtGui.QPixmap('image.png')

        self.populateScene()

    def populateScene(self):

        for i in range(0, ImgDisplay.NUM_ITEMS-1):
            item = QtGui.QGraphicsPixmapItem(self.texture)

            self.scene.addItem(item)

I'm thinking that all those PixMapItems I'm creating aren't being cleaned up properly, or maybe I need to free the texture that I load (there doesn't seem to be a method to free it, so I assumed it happened in the background).

I've tried calling self.scene.clear in a destructor to delete the PixmapItems, but it didn't help.

Any suggestions on how I can fix this problem?

*I'm aware that the posted code just puts the images all on top of each other, my actual program assigns them random positions and rotations, but I wanted to reduce this to the minimal problem.


Solution

  • OK, understood. Problem is QtGui.QGraphicsPixmapItem can't clear itself your have to manual just like you says, but not destructor. I recommend doing after have signal close program by using closeEvent, like this;

    def closeEvent (self, eventQCloseEvent):
        self.scene.clear() # Clear QGraphicsPixmapItem
        eventQCloseEvent.accept() # Accept to close program
    

    and this implemented you code;

    import sys
    from PyQt4 import QtCore, QtGui
    
    class ImgDisplay (QtGui.QWidget):
        NUM_ITEMS = 5000
        VIEW_WIDTH,VIEW_HEIGHT = 400, 400
    
        def __init__ (self):
            super(ImgDisplay, self).__init__()
            self.scene = QtGui.QGraphicsScene(QtCore.QRectF(0,0,ImgDisplay.VIEW_WIDTH,ImgDisplay.VIEW_HEIGHT))
            self.view = QtGui.QGraphicsView(self.scene)
            self.view.setParent(self)
            #Load the texture
            self.texture = QtGui.QPixmap('image.png')
            self.populateScene()
    
        def populateScene (self):
            for i in range(0, ImgDisplay.NUM_ITEMS-1):
                item = QtGui.QGraphicsPixmapItem(self.texture)
                self.scene.addItem(item)
    
        def closeEvent (self, eventQCloseEvent):
            self.scene.clear()
            eventQCloseEvent.accept()
    
    app = QtGui.QApplication([])
    window = ImgDisplay()
    window.show()
    sys.exit(app.exec_())
    

    I use PyQt4 (Windows 7).

    And this useful to implement close event, Hope is helps;

    QWidget Close Event Reference : http://pyqt.sourceforge.net/Docs/PyQt4/qwidget.html#closeEvent


    LAST EDITED : 8 / 11 / 2014 01:51

    If your want to control your parent & child widget to delete together, I have to implement destructor method (As your say). By use safe delete method QObject.deleteLater (self), Like this;

    import sys
    from PyQt4 import QtCore, QtGui
    
    class ImgDisplay (QtGui.QWidget):
        NUM_ITEMS = 5000
        VIEW_WIDTH, VIEW_HEIGHT = 400, 400
    
        def __init__ (self, parent = None):
            super(ImgDisplay, self).__init__(parent)
            self.scene = QtGui.QGraphicsScene(QtCore.QRectF(0,0,ImgDisplay.VIEW_WIDTH,ImgDisplay.VIEW_HEIGHT), parent = self)
            self.view = QtGui.QGraphicsView(self.scene, parent = self)
            #Load the texture
            self.texture = QtGui.QPixmap('image.png')
            self.populateScene()
    
        def populateScene (self):
            for i in range(0, ImgDisplay.NUM_ITEMS-1):
                item = QtGui.QGraphicsPixmapItem(self.texture)
                self.scene.addItem(item)
    
        def __del__ (self):
            self.deleteLater() # Schedules this object for deletion 
    
    app = QtGui.QApplication([])
    window = ImgDisplay()
    window.show()
    sys.exit(app.exec_())
    

    Warning : Don't forget set parent in your widget ! (Because some time It can't be delete itself.)

    deleteLater Reference : http://pyqt.sourceforge.net/Docs/PyQt4/qobject.html#deleteLater


    Regards,