When using an ObjectAnimator to move an item I get different results due to the density difference between my devices. How would I go about making these independent from density?
ObjectAnimator anim1 = ObjectAnimator.ofFloat(clockLayout, "translationY", 0f, -80f);
anim1.setDuration(300);
Best way I found is to add a dimension using dpi:
so in your values dimens.xml file:
<dimen name="delta_y">80dp</dimen>
and then you can turn this into a float in your activity with:
float deltaY = getResources().getDimensionPixelSize(R.dimen.delta_y);
ObjectAnimator.ofFloat(clockLayout, "translationY", 0f, -deltaY);