When using a CCScrollView I would like to be able to limit the viewable area to a certain bounding box. How can this be achieved?
Setting the content size does not affect the viewable area.
So I found what seems to be a reasonable way to do this. There was some code on the cocos2d forum for clipping an area using GL_SCISSOR
:
http://forum.cocos2d-swift.org/t/cocos2d-3-1-beta-gl-scissor-test/13608/4
-(void)visit:(CCRenderer *)renderer parentTransform:(const GLKMatrix4 *)parentTransform
{
CGPoint positionInWorldCoords = [self convertToWorldSpace:ccp(0, 0)];
CGFloat contentScaleFactor = [[CCDirector sharedDirector] contentScaleFactor];
positionInWorldCoords = ccpMult(positionInWorldCoords, contentScaleFactor);
[renderer enqueueBlock:^{
glEnable(GL_SCISSOR_TEST);
glScissor(positionInWorldCoords.x, positionInWorldCoords.y, self.contentSize.width * contentScaleFactor, self.contentSize.height * contentScaleFactor);
} globalSortOrder:0 debugLabel:nil threadSafe:YES];
[super visit:renderer parentTransform:parentTransform];
[renderer enqueueBlock:^{
glDisable(GL_SCISSOR_TEST);
} globalSortOrder:0 debugLabel:nil threadSafe:YES];
}
So I subclassed CCScrollView
and added this method. I ended up having to tweak the coordinates a bit to get the exact right clipping area. Seems like a clunky answer so I hope someone has a better answer.