I'm looking for a way to add an EventListener which will automatically removes itself after the first time it fires, but I can't figure a way of doing this the way I want to.
I found this function (here) :
public class EventUtil
{
public static function addOnceEventListener(dispatcher:IEventDispatcher,eventType:String,listener:Function):void
{
var f:Function = function(e:Event):void
{
dispatcher.removeEventListener(eventType,f);
listener(e);
}
dispatcher.addEventListener(eventType,f);
}
}
But instead of having to write :
EventUtil.addOnceEventListener( dispatcher, eventType, listener );
I would like to use it the usual way :
dispatcher.addOnceEventListener( eventType, listener );
Has anybody got an idea of how this could be done?
Any help would be greatly apprecitated.
I find the cleanest way without using statics or messing up your code with noise is to defining a global function (in a file called removeListenerWhenFired.as) like so:
package your.package
{
import flash.events.Event;
import flash.events.IEventDispatcher;
public function removeListenerWhenFired(callback:Function, useCapture:Boolean = false):Function
{
return function (event:Event):void
{
var eventDispatcher:IEventDispatcher = IEventDispatcher(event.target)
eventDispatcher.removeEventListener(event.type, arguments.callee, useCapture)
callback(event)
}
}
}
Then you can listen for events like so:
import your.package.removeListenerWhenFired
// ... class definition
sprite.addEventListener(MouseEvent.CLICKED,
removeListenerWhenFired(
function (event:MouseEvent):void {
... do something
}
)
)