I have a loop af paint that create a circle, all work but on different device I get different paint dimension, I think that is a problem of density, how can I solve the problem?
this is my code:
for(int i=0; i<360; i = i + 12){
x = (float) (view.getWidth()/2 + raggio_in * Math.cos(Math.toRadians(i)));
y = (float) (view.getHeight()/2 + raggio_in * Math.sin(Math.toRadians(i)));
Paint paint = new Paint();
paint.setFlags(Paint.ANTI_ALIAS_FLAG);
paint.setColor(getResources().getColor(R.color.tutorial_text));
if(i < progress){
paint.setColor(Color.WHITE);
}
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.rotate(i, x, y);
canvas.drawRoundRect(new RectF((float) x-deltaX, (float) y-deltaY, (float) x+deltaX, (float) y+deltaY), raggio_elemento, raggio_elemento, paint);
canvas.restore();
x = (float) (view.getWidth()/2 + raggio_out * Math.cos(Math.toRadians(i)));
y = (float) (view.getHeight()/2 + raggio_out * Math.sin(Math.toRadians(i)));
paint = new Paint();
paint.setColor(getResources().getColor(R.color.tutorial_text));
if(i < progress){
paint.setColor(Color.WHITE);
}
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.rotate(i, x, y);
canvas.drawRoundRect(new RectF((float) x-deltaX, (float) y-deltaY, (float) x+deltaX, (float) y+deltaY), raggio_elemento, raggio_elemento, paint);
canvas.restore();
}
You can calculate the dimension in dp
this way:
pixels * density + 0.5f
density
can be access calling context.getResources().getDisplayMetrics().density
0.5f
is used for rounding