I have my OpenGL graphic where I'd like to fix proportions. What I actually have now.
While my form has normal proportions (like 4:3) everything looks nice. But when I re-size form to approx (20:2) image becomes outstretched (this effect I'd like to avoid).
Normal proportions
Outstretched proportions
I use shaders approach. My matrices set-ups looks like:
projectionMatrix = Matrix4.CreateOrthographic(Width, Height, 10000f, -10000f);
viewMatrix = Matrix4.CreateTranslation(0.0f, 0.0f, 0.0f);
modelMatrix = Matrix4.Scale(1.0f);
When render:
viewMatrix = Matrix4.CreateRotationY((float)xrot) *
Matrix4.CreateRotationX((float)yrot) *
Matrix4.Scale((float)scale);
program.SetValue(projectionMatrix);
program.SetValue(viewMatrix);
program.SetValue(modelMatrix);
You must recreate and resubmit to OpenGL the projection matrix when the window's aspect ratio changes to reflect that.