I am trying to create a client server program where I'm sending an object from client and receiving the object at the server continuously in the while loop.
Client code:
ObjectOutputStream oos = null;
while(true){
WorkerMessageToMaster message = new WorkerMessageToMaster(WorkerTasksStatus.getTaskStatusMap(), WorkerTasksStatus.getTaskStatusReduce());
oos = new ObjectOutputStream(taskManagerSocket.getOutputStream());
oos.writeObject(message);
oos.flush();
Thread.sleep(1000);
}
Server code:
ObjectInputStream ois = null;
while (true ) {
ois = new ObjectInputStream(clientSocket.getInputStream());
WorkerMessageToMaster taskMapObject = (WorkerMessageToMaster)ois.readObject();
System.out.println("Connection from: "+clientSocket.getInetAddress().getHostAddress().toString());
}
When I try to run this code on my local system It runs normally, but when I try to run the client and server in different machines(different Ips) I get the following error.
java.io.StreamCorruptedException: invalid stream header: 74000432
at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:804)
at java.io.ObjectInputStream.<init>(ObjectInputStream.java:299)
at master.MasterAnalyzer.heartBeat(MasterAnalyzer.java:58)
at master.MasterAnalyzer.run(MasterAnalyzer.java:80)
at java.lang.Thread.run(Thread.java:745)
I am confused at this erratic behavior as Im sending the stream through the client socket established with the server in a while loop and receiving it on the same socket connection accepted at the server and It seems to be working fine on local host.
Thank you for your help
You create a new stream for each object. Only create one output and one input stream. Object streams send header data which is maybe corrupted when you create a new stream.