Currently I have:
template <typename T> struct typename_struct<T*> {
static char const* name() {
return (std::string(typename_struct<T>::name()) + "*").c_str();
}
};
I wonder if I can avoid the whole bit where I'm forced to allocate a string to perform the concatenation.
This is all happening at compile time, i.e. I intend to get the string "int****"
when I reference typename_struct<int****>::name()
. (Do assume that I have declared a corresponding specialization for int
which returns "int"
)
As the code is written now, does the compiler do the concatenation with std::string during compile time only? (I would be okay with that) Or does such a call result in 4 std::string based concatenations at runtime? (I would not be okay with that)
You could use something like this. Everything happens at compile time. Specialize base_typename_struct to define your primitive types.
template <const char* str, int len, char... suffix>
struct append {
static constexpr const char* value() {
return append<str, len-1, str[len-1], suffix...>::value();
}
};
template <const char* str, char... suffix>
struct append<str, 0, suffix...> {
static const char value_str[];
static constexpr const char* value() {
return value_str;
}
};
template <const char* str, char... suffix>
const char append<str, 0, suffix...>::value_str[] = { suffix..., 0 };
template <typename T>
struct base_typename_struct;
template <>
struct base_typename_struct<int> {
static constexpr const char name[] = "int";
};
template <typename T, char... suffix>
struct typename_struct {
typedef base_typename_struct<T> base;
static const char* name() {
return append<base::name, sizeof(base::name)-1, suffix...>::value();
}
};
template <typename T, char... suffix>
struct typename_struct<T*, suffix...>:
public typename_struct<T, '*', suffix...> {
};
int main() {
cout << typename_struct<int****>::name() << endl;
}