I am using freeglut for opengl rendering...
I need to draw an envelop looking like a cone (2D) that has to be filled with some color and some transparency applied.
Is the freeglut toolkit equipped with such an inbuilt functionality to draw filled geometries(or some trick)? or is there some other api that has an inbuilt support for filled up geometries..
Edit1: just to clarify the 2D cone thing... the envelop is the graphical interpretation of the coverage area of an aircraft during interception(of an enemy aircraft)...that resembles a sector of a circle..i should have mentioned sector instead..
and glutSolidCone doesnot help me as i want to draw a filled sector of a circle...which i have already done...what remains to do is to fill it with some color... how to fill geometries with color in opengl?
Edit2: All the answers posted to this questions can work for my problem in a way.. But i would definitely would want to know a way how to fill a geometry with some color. Say if i want to draw an envelop which is a parabola...in that case there would be no default glut function to actually draw a filled parabola(or is there any?).. So to generalise this question...how to draw a custom geometry in some solid color?
Edit3: The answer that mstrobl posted works for GL_TRIANGLES but for such a code:
glBegin(GL_LINE_STRIP);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(200.0, 0.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(200.0, 200.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 200.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glEnd();
which draws a square...only a wired square is drawn...i need to fill it with blue color.
anyway to do it?
if i put some drawing commands for a closed curve..like a pie..and i need to fill it with a color is there a way to make it possible...
i dont know how its possible for GL_TRIANGLES... but how to do it for any closed curve?
On Edit3: The way I understand your question is that you want to have OpenGL draw borders and anything between them should be filled with colors.
The idea you had was right, but a line strip is just that - a strip of lines, and it does not have any area.
You can, however, have the lines connect to each other to define a polygon. That will fill out the area of the polygon on a per-vertex basis. Adapting your code:
glBegin(GL_POLYGON);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(200.0, 0.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(200.0, 200.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 200.0, 0.0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glEnd();
Please note however, that drawing a polygon this way has two limitations:
But I assume you just want to get the job done, and this will do it. For the future you might consider just triangulating your polygon.