I'm writing a Windows app in C# which has to interact with a Mac app (written in Cocoa). This app encrypts files in AES with CBC (IV, a key, salt, HMAC). I don't know a lot about encryption but I think that's what it does. The Cocoa library we use is RNCryptor. They have a C# version which is what I'm using on the Windows side (with a few modifications, mainly to use byte[]
instead of Strings).
Now text files are decrypted correctly, but other files (for example, a PNG file), end up corrupted (the correct file on the right, and the corrupted on the left, using UTF8 encoding, you can see there's a lot of diamonds with ?s):
I believe this is due to the encoding of the file, but I tried UTF8, Default, Unicode, ASCII... and the output files are always corrupted with different file sizes, being ASCII and the default encoding (UTF16 I believe) the closest in size.
This is the RNCryptor modified code I used:
public byte[] Decrypt (byte[] encryptedBase64, string password)
{
PayloadComponents components = this.unpackEncryptedBase64Data (encryptedBase64);
if (!this.hmacIsValid (components, password)) {
return null;
}
byte[] key = this.generateKey (components.salt, password);
byte[] plaintextBytes = new byte[0];
switch (this.aesMode) {
case AesMode.CTR:
// Yes, we are "encrypting" here. CTR uses the same code in both directions.
plaintextBytes = this.encryptAesCtrLittleEndianNoPadding(components.ciphertext, key, components.iv);
break;
case AesMode.CBC:
plaintextBytes = this.decryptAesCbcPkcs7(components.ciphertext, key, components.iv);
break;
}
return plaintextBytes;
}
private byte[] decryptAesCbcPkcs7 (byte[] encrypted, byte[] key, byte[] iv)
{
var aes = Aes.Create();
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
var decryptor = aes.CreateDecryptor(key, iv);
string plaintext;
using (MemoryStream msDecrypt = new MemoryStream(encrypted))
{
using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
{
using (StreamReader srDecrypt = new StreamReader(csDecrypt))
{
plaintext = srDecrypt.ReadToEnd();
}
}
}
return Encoding.UTF8.GetBytes(plaintext);
}
private PayloadComponents unpackEncryptedBase64Data (byte[] encryptedBase64)
{
List<byte> binaryBytes = new List<byte>();
binaryBytes.AddRange (encryptedBase64);
PayloadComponents components;
int offset = 0;
components.schema = binaryBytes.GetRange(0, 1).ToArray();
offset++;
this.configureSettings ((Schema)binaryBytes [0]);
components.options = binaryBytes.GetRange (1, 1).ToArray();
offset++;
components.salt = binaryBytes.GetRange (offset, Cryptor.saltLength).ToArray();
offset += components.salt.Length;
components.hmacSalt = binaryBytes.GetRange(offset, Cryptor.saltLength).ToArray();
offset += components.hmacSalt.Length;
components.iv = binaryBytes.GetRange(offset, Cryptor.ivLength).ToArray();
offset += components.iv.Length;
components.headerLength = offset;
components.ciphertext = binaryBytes.GetRange (offset, binaryBytes.Count - Cryptor.hmac_length - components.headerLength).ToArray();
offset += components.ciphertext.Length;
components.hmac = binaryBytes.GetRange (offset, Cryptor.hmac_length).ToArray();
return components;
}
private bool hmacIsValid (PayloadComponents components, string password)
{
byte[] generatedHmac = this.generateHmac (components, password);
if (generatedHmac.Length != components.hmac.Length) {
return false;
}
for (int i = 0; i < components.hmac.Length; i++) {
if (generatedHmac[i] != components.hmac[i]) {
return false;
}
}
return true;
}
And this is my code decrypting and writing the file:
byte[] decryptedFile = this.decryptor.Decrypt(File.ReadAllBytes(filePath), password);
File.WriteAllBytes(filePath, decryptedFile);
What can be wrong here? Thanks in advance.
The problem is in your use of StreamReader
when decrypting. StreamReader
reads text (UTF-8 here), not arbitrary binary data. One solution would be to read the data into a MemoryStream
, and use its ToArray()
method to get the resulting byte[]
.