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ioscocos2d-xcocos2d-x-2.x

Crash on CCAnimation


When i run the below animation code it crash on simulator. but working fine on Device.

Code:-

CCSprite* pSprite = CCSprite::create("pic2.png");
    pSprite->setPosition( ccp(size.width/2, size.height/2) );
    this->addChild(pSprite, 0);



    //Animation
    CCAnimation *animate = CCAnimation::create();
    for (int i = 2; i <=7; i++)
    {
        char frameName[128] = {0};
        sprintf(frameName, "pic%d.png", i);
        animate->addSpriteFrameWithFileName(frameName) ;
    }

    animate->setDelayPerUnit(0.1f); // This animation contains 3 frames, will continuous 2.8 seconds.
    animate->setRestoreOriginalFrame(true); // Return to the 1st frame after the 3rd frame is played.

    CCAnimate *animaction = CCAnimate::create(animate);
    pSprite->runAction(CCSequence::create(CCRepeat::create(animaction, 1),
                                          CCDelayTime::create(2.0f),
                                          CCCallFuncN::create(this, callfuncN_selector(HelloWorld::menuCloseCallback))));

Exactly on ccsequence its crashing. i got this "reference count should greater than 0" with Exc_Bad_acessenter image description here


Solution

  • Try replacing this line -

    pSprite->runAction(CCSequence::create(CCRepeat::create(animaction, 1),
                                              CCDelayTime::create(2.0f),
                                              CCCallFuncN::create(this, callfuncN_selector(HelloWorld::menuCloseCallback))));
    

    with

    pSprite->runAction(CCSequence::create(CCRepeat::create(animaction, 1),
                                              CCDelayTime::create(2.0f),
                                              CCCallFuncN::create(this, callfuncN_selector(HelloWorld::menuCloseCallback)),NULL));
    

    More information here