How do I get the name of the mesh that the shader was assigned to, using python?
Example, lambert02 --> AreaA_01_geo, lambert03 --> AreaA_03_geo, lambert04 --> AreaA_04_geo
I tried using
Shader = cmds.ls(type = 'surfaceShader')
for i in Shader:
con = mc.listConnections('%s.outColor' % i)
name = cmds.listConnections(Shader, type="mesh")
But I was unable to get anything out of name
variable
The shader is connected to one or more shading sets which house the assignments. So this is not a 1:1 assignment but rather one to many, and then one to many again (granted you don't see it that often). Please note that you use 2 namespaces when you only should need one.
import maya.cmds as mc
Shader = mc.ls(type = 'surfaceShader')
for i in Shader:
con = mc.listConnections('%s.outColor' % i)
names = mc.listConnections(con, type="mesh")
print i, "->", ", ".join(names)