In Swift, I am using arc4random to generate a number between 0 and 568.
I need it impose limitations on this however. For example, the number can't be between 10 and 40. How are these "limitations" added?
Just keep trying until the condition is met:
func funnyRandom() -> UInt32 {
var ran: UInt32 = 0
do {
ran = arc4random_uniform(568)
} while (ran > 10 && ran < 40)
return ran;
}
In Objective-C, it is the same method as in Swift:
- (int)funnyRandom {
int ran;
do {
ran = arc4random_uniform(568);
} while (ran > 10 && ran < 40);
return ran;
}