Created a new libgdx project to create a multi-platform game, but when I try to run it I get no errors but nothing runs. for example I open a android emulator, right click on android program => run as => android application. Then the progress bar loads up in eclipse to 100%, disappears as the application has ran but nothing. And for desktop I right click on desktop program => run as => java application => DesktopLauncher. and again nothing...
Here's the desktop launcher:
package com.mkgame.game1.desktop;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.mkgame.game1.Game1;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "Game1";
cfg.width = 1920;
cfg.height = 1020;
cfg.useGL30 = true;
}
}
Your launcher is missing this line of code at the end of the function:
new LwjglApplication(new Game1(), cfg);