I have an array of integers ranging from some minimum to some maximum. I want to rescale them so that the minimum scales to 0, the maximum to 10, and in-between numbers scale to the nearest integer between 0 and 10, linearly.
There's no syntax error, but the code doesn't work as intended.
int main()
{
int d,k,m;
int B[20];
int A[] = { -3, 200, -22, 4, 5, 300, 2, 5, 4, 5, -1, 2, 3, 4, 7, 4, 2, 0, 7, -3 };
int i = 0, j = 0;
int maxval = 0;
for (i=0; i<20; i++)
{
if (A[i] > maxval)
maxval = A[i];
}
int minval = maxval;
for (i=0; i<20; i++)
{
if (A[i] < minval)
minval=A[i];
}
d=(maxval-minval)/10;
printf("minval= %d\nmaxval= %d\nd=%d ", minval, maxval, d);
for (i=0; i<20; i++)
{ m=minval;
for(k=0;k<10;k++)
{
if(A[i]>m && A[i]<(m+d))
B[i]=k;
}
m+=d;
}
for (i=0; i<20; i++)
{
printf("%d ", A[i]);
}
return 0;
}
I believe this is correct, but it's been over 20 years since I did this kind of integer math (on a minicomputer where integer math was the only kind of math you had).
#include <stdio.h>
int main()
{
/* Input data */
int A[] = {
-3, 200, -22, 4, 5, 300, 2, 5, 4, 5,
-1, 2, 3, 4, 7, 4, 2, 0, 7, -3
};
int target_min = 0;
int target_max = 10;
/* Working variables */
int nelems;
int i;
int source_min;
int source_max;
int source_scale;
int target_scale;
int zsrc;
int scaled;
nelems = sizeof(A) / sizeof(A[0]);
source_min = source_max = A[0];
for (i = 1; i < nelems; i++) {
if (A[i] < source_min)
source_min = A[i];
if (A[i] > source_max)
source_max = A[i];
}
if (source_min == source_max) {
printf("Cannot scale: all values are the same\n");
return -1;
}
source_scale = source_max - source_min;
target_scale = target_max - target_min;
/* The heart of the algorithm: scale everything.
First, translate to a source_scale starting at zero.
Second, scale to target_scale (also starting at zero).
Third, translate to desired target scale.
Scaling is done with integer math. Can round three ways; leave
the desired one uncommented.
*/
for (i = 0; i < nelems; i++) {
zsrc = A[i] - source_min;
// Round down
//scaled = zsrc * target_scale / source_scale;
// Round up
//scaled = (zsrc * target_scale + source_scale - 1) / source_scale;
// Round to nearest; if exactly halfway, rounds up
scaled = (zsrc * target_scale * 2 + source_scale) / source_scale / 2;
A[i] = scaled + target_min;
}
for (i = 0; i < nelems; i++) {
printf("%d ", A[i]);
}
printf("\n");
return 0;
}