So, I'm using the FMOD api and it really is a C api.
Not that that's bad or anything. Its just it doesn't interface well with C++ code.
For example, using
FMOD_Channel_SetCallback( channel, callbackFunc ) ;
It wants a C-style function for callbackFunc
, but I want to pass it a member function of a class.
I ended up using the Win32 trick for this, making the member function static. It then works as a callback into FMOD.
Now I have to hack apart my code to make some of the members static, just to account for FMOD's C-ness.
I wonder if its possible in FMOD or if there's a work around to link up the callback to a specific C++ object's instance member function (not a static function). It would be much smoother.
You cannot directly pass a member function. A member function has the implicit parameter this
and C functions don't.
You'll need to create a trampoline (not sure the signature of the callback, so just doing something random here).
extern "C" int fmod_callback( ... args ...)
{
return object->member();
}
One issue is where does that object pointer come from. Hopefully, fmod gives you a generic context value that will be provided to you when your callback is made (you can then pass in the object pointer).
If not, you'll just need to make it a global to access it.