I have a 3D array, I want to plot it as a surface in ILNumerics. Here is my code:
ILArray<float> plot = ILMath.tosingle(hasil);
var scene = new ILScene();
ILColormap cm = new ILColormap(Colormaps.Jet);
ILArray<float> data = cm.Data;
scene.Add(
new ILPlotCube(twoDMode: false){
new ILSurface(plot[":;:;2"]){
Wireframe = { Color = Color.FromArgb(50, Color.LightGray)},
Colormap = new ILColormap(data),
Children = { new ILColorbar()}
}
}
);
ilPanel1.Scene = scene;
And here is the result:
Actually my array includes the x posisition (plot[":;:;0"]) and y position (plot[":;:;1"]). How to use that for ILSurface in order to get the correct grid positions and value? Rather than indexed value in the range 0-100?
Well, it was simply. I already got the answer.
new ILSurface(plot[":;:;2"],plot[":;:;0"],plot[":;:;1"])