I'm currently searching for some way to extended SFML.Net to use MP3. Therefore ioctllr recommended NLayer, which I wanted to try. This is my approach:
namespace AudioCuesheetEditor.AudioBackend
{
public class SFMLMp3Stream : Stream
{
private static readonly Logfile log = Logfile.getLogfile(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private MpegFile file;
public SFMLMp3Stream(String _filename)
{
//TODO:Check file existence
file = new MpegFile(_filename);
log.debug("file = " + file.ToString());
}
#region implemented abstract members of Stream
public override void Flush()
{
file.Position = 0;
}
public override long Seek(long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Begin:
file.Position = offset;
break;
case SeekOrigin.Current:
file.Position = file.Position + offset;
break;
case SeekOrigin.End:
break;
}
return file.Position;
}
public override void SetLength(long value)
{
//TODO?
int i = 1;
}
public override int Read(byte[] buffer, int offset, int count)
{
return file.ReadSamples(buffer, offset, count);
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
public override bool CanRead
{
get
{
return true;
}
}
public override bool CanSeek
{
get
{
return file.CanSeek;
}
}
public override bool CanWrite
{
get
{
//Writing to stream is prohibited
return false;
}
}
public override long Length
{
get
{
return file.Length;
}
}
public override long Position
{
get
{
return file.Position;
}
set
{
file.Position = value;
}
}
#endregion
}
}
Used this way:
musicStream = new SFMLMp3Stream(this.objProgram.getObjCuesheet().getAudiofilePath(true));
try
{
music = new Music(musicStream);
}
catch(Exception ex)
{
log.fatal(ex.ToString());
}
I get the exception from SFML:
05.06.2014 10:34:28 AudioCuesheetEditor.AudioBackend.AudioManagerSFML: FATAL | SFML.LoadingFailedException: Failed to load music from memory
bei SFML.Audio.Music..ctor(Stream stream)
bei AudioCuesheetEditor.AudioBackend.AudioManagerSFML.setMusic() in d:\tmp\AudioCuesheetEditor\src\AudioCuesheetEditor\AudioBackend\AudioManagerSFML.cs:Zeile 50.
I read in SFML, that it needs PCM 16 Bit signed integers (http://en.sfml-dev.org/forums/index.php?topic=1406.0). Does NLayer support this? How do I need to change the code, that it works?
Thanks for your help. Sven
Unhappiliy Music class doesn't offer reading an mp3 stream.