I would like to create a liquid dynamics. I searched a lot, created balls moving with device motion, but I don't know how to make the balls look like liquid.. I guess it's some mask but I didn't find how to do it. Could someone help me with that? Thanks.
The idea was clear to me. Didn't know what's the actual filter. Figured it out, the SKSpriteNode is nodeWithImage, the image is a blur ball. Physics body is a ball with a smaller body than the image (so the balls can go a little over each other and become "one piece"). The filter of threshold is set on the scene, like that:
CIFilter *filter = [CIFilter filterWithName:@"CIColorPosterize"];
[filter setValue:@(2.0) forKey:@"inputLevels"];
[scene setFilter:filter];
[scene setShouldEnableEffects:YES];
That's it, if anyone ever reads it and has a problem they're more than welcome to message me for help.