When I define a circle what is the actual size of the circle in pixels? inside and outside the stroke? for example if I define the following circle:
var circle = new Kinetic.Circle({
x: stage.width()/2,
y: stage.height()/2,
radius: 600,
stroke: 'black',
strokeWidth: 1000,
draggable:true
});
I would expect a radius of 1600 with an inner radius of 600 but that is not what I get so how do I calculate the inner radius and outter radius?
the inner radius is radius - half the stroke width
the outter radius is radius + half the stroke width