I tried to set the Enemy.path_speed=0
and then set an alarm[0]=5, when it gets to alarm[0]
it simply set Enemy.path_speed=100
(the default value) again. But it does not work. enemies are frozen forever. How else can I freeze the enemies temporarily when I hit the space?
path_speed = 0
and path_speed = 100
is not good idea. As example, objects can have different speed. I use speed factor, like speed = normal_speed * k
where k
is 1 for normal speed and 0 for full stop.
Enemy Create event:
spd = irandom_range(5, 10) // different speed, just as example
path_start(path0, spd, 1, true)
path_position = random(1)
k = 1
Enemy Step event:
path_speed = spd * k
Controller Space key pressed event:
with (o_enemy)
k = 0
alarm[0] = 3 * room_speed
Controller Alarm0 event:
with (o_enemy)
k = 1
And finished gm-project