I have a GameWorld
class, in which I have ALLEGRO_DISPLAY *display;
I'm trying to define an object that has a pointer to the GameWorld
object, which it then uses to access display
. In my struggles to get that to reference properly, I noticed that my pointers are giving me results that none of the tutorials/explanations/prior knowledge I have can explain.
A screenshot of some testing I tried.
Now, in my my mind, lines 1 and 3 should cout the same value. It's my understanding that line 1 is outputting the address of display
, and line 2 is outputting the address of the GameWorld
. Shouldn't line 3 output the address of the display
pointed to by the GameWorld
?
In short, how can I access the same value outputted by line 1 through a reference to the GameWorld
?`
GameWorld.cpp:
#include "GameWorld.h"
#include "Assets.h"
#include "Tile.h"
#include <stdio.h>
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#include <iostream>
#include <array>
GameWorld::GameWorld() {}
GameWorld::~GameWorld()
{
if (display) { al_destroy_display(display); }
if (timer) { al_destroy_timer(timer); }
if (queue) { al_destroy_event_queue(queue); }
}
void GameWorld::Incept()
{
ALLEGRO_DISPLAY *display = NULL;
ALLEGRO_TIMER *timer = NULL;
ALLEGRO_EVENT_QUEUE *queue = NULL;
if (!al_init()) {
fprintf(stderr, "failed to initialize Allegro!\n");
return;
}
if (!al_init_image_addon()) {
fprintf(stderr, "failed to initialize image addons!\n");
return;
}
if (!al_install_keyboard()) {
fprintf(stderr, "failed to initialize keyboard!\n");
return;
}
if (!al_install_mouse()) {
fprintf(stderr, "failed to initialize mouse!\n");
return;
}
display = al_create_display(800, 640);
if (!display) {
fprintf(stderr, "failed to create display!\n");
return;
}
al_clear_to_color(al_map_rgb(0, 0, 0));
al_flip_display();
timer = al_create_timer(1.0 / 60);
if (!timer) {
fprintf(stderr, "failed to create timer!\n");
al_destroy_display(display);
return;
}
queue = al_create_event_queue();
if (!queue) {
fprintf(stderr, "failed to create event queue!\n");
al_destroy_display(display);
al_destroy_timer(timer);
return;
}
al_register_event_source(queue, al_get_display_event_source(display));
al_register_event_source(queue, al_get_timer_event_source(timer));
al_register_event_source(queue, al_get_keyboard_event_source());
al_register_event_source(queue, al_get_mouse_event_source());
Tilesheet = al_load_bitmap("Bin/Tilesheet.bmp");
fprintf(stderr, "Running smooth!\n");
/*
std::array<std::array<int, 5>, 5> Bjergen = Assets::L2;
for (std::size_t i3 = 0; i3 < Bjergen.size(); i3++){
for (std::size_t j3 = 0; j3 < Bjergen[i3].size(); j3++){
std::cout << Bjergen[i3][j3] << " ";
}
std::cout << std::endl;
}
*/
Tile T1(*this, display, 0, 0, 0);
//Tile T2(this, display, 1, 16, 0);
//Tile T3(this, display, 32, 32, 0);
std::cout << display << " actual display" << std::endl;
std::cout << this << " gameworld" << std::endl;
std::cout << this->display << std::endl;
std::cout << &(this->display) << std::endl;
std::cout << (this->display) << std::endl;
std::cout << &this->display << std::endl;
al_start_timer(timer);
bool draw = true;
bool PlayingGame = true;
while (PlayingGame){
ALLEGRO_EVENT ev;
al_wait_for_event(queue, &ev);
// START EVENT LISTENING
if (ev.type == ALLEGRO_EVENT_TIMER){
draw = true;
}
else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE){
PlayingGame = false;
}
else if (ev.type == ALLEGRO_EVENT_KEY_DOWN){
if (ev.keyboard.keycode == ALLEGRO_KEY_DOWN){}
}
else if (ev.type == ALLEGRO_EVENT_KEY_UP){}
else if (ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN){
std::cout << " (" << ev.mouse.x << "," << ev.mouse.y << ")\n";
}
// END EVENT LISTENING
if (draw && al_is_event_queue_empty(queue)){
al_clear_to_color(al_map_rgb(255, 255, 255));
T1.Draw();
//T2.Draw();
//T3.Draw();
al_flip_display();
}
}
//GAME IS ENDING
al_destroy_display(display);
al_destroy_timer(timer);
al_destroy_event_queue(queue);
}
You have a local variable called display
within GameWorld::Incept()
that is hiding the display
member variable of the GameWorld
class.