Given a model-view-projection matrix, how would I determine if an object is displayed on the screen? Determining if it is within the clipping bounds is easy, but how do I use the numbers if the mvp matrix to determine if object is too far left/right/high/low given the object position and the screen width and height in pixels? (For simplicity, we can say that we only care about the object's center of mass)
simply apply the mvp matrixes to the center: centerInScreen = projMartix*viewMatrix*modelMatrix*center
then see if centerInScreen is inside the -1,-1 to 1,1 box, (which opengl maps to the viewport)