I have a Google Map from the Google Maps SDK for iOS (last version). I display a map like this in a UIScrollerView
:
showMarker = YES;
GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude:[geocodeLatitude floatValue] longitude:[geocodeLongitude floatValue] zoom:13];
[self setupMapWithCamera:camera withLatitude:geocodeLatitude withLongitude:geocodeLongitude];
float mapHeight = 50;
[mapView_ setFrame:CGRectMake(0, 0, widthOfBlock, mapHeight)];
[self.scroller addSubview:mapView_];
The method called is:
-(void)setupMapWithCamera:(GMSCameraPosition *)camera withLatitude:(NSString *)Slatitude withLongitude:(NSString *)Slongitude {
// setup map
[mapView_ clear];
mapView_ = [GMSMapView mapWithFrame:CGRectZero camera:camera];
mapView_.settings.scrollGestures = NO;
mapView_.settings.zoomGestures = NO;
// setup marker
if (geocodesuccess || showMarker) {
GMSMarker *marker = [[GMSMarker alloc] init];
marker.position = CLLocationCoordinate2DMake([Slatitude floatValue], [Slongitude floatValue]);
if ([ShopWithDatas.open isEqualToString:@"1"] || [ShopWithDatas.open2424 isEqualToString:@"1"]) {
marker.icon = [GMSMarker markerImageWithColor:[UIColor greenColor]];
} else {
marker.icon = [GMSMarker markerImageWithColor:[UIColor redColor]];
}
[mapView_ setSelectedMarker:marker];
marker.map = mapView_;
}
}
So, it works when you enter in this view from Portrait => Portrait. It works when you enter in this view from Landscape => Landscape.
But the camera is not centered anymore when you go from Portrait => Portrait and then in the view change to Landscape. Plus, It works when you enter this view from Landscape => Landscape and then turn into Portrait.
Any idea how to fix the camera for Portrait => Landscape issue ?
Finally, even if I don't get why it does not update correctly, I found this solution:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
if (canIshowMap) {
CLLocationCoordinate2D actualLocation = CLLocationCoordinate2DMake([geocodeLatitude floatValue], [geocodeLongitude floatValue]);
GMSCameraUpdate *updatedCamera = [GMSCameraUpdate setTarget:actualLocation];
[mapView_ moveCamera:updatedCamera];
//[mapView_ animateToLocation:actualLocation];
}
}
Please note that the commented line does not fix the bug.