I am programming in Visual Studio 2013, c# winform. Im trying to make something like Steam Library, but I don't know how to save FlowLayoutPanel that I have in tab1 (Library).
This is how it looks (Library)
This is how it looks (Adding a new game)
This is how it looks (Deleting a new game): http:// oi62.tinypic.com/2uzfc3k.jpg
(sorry, im not able to add images and more than 2 links)
Here is my code:
private void btnTest_Click_1(object sender, EventArgs e)
{
if (textBox1.Text != "")
{
if (textBox2.Text != "")
{
if (textBox3.Text != "")
{
Button btn = sender as Button;
Button btnNew = new Button();
btnNew.Text = "";
btnNew.Height = 108;
btnNew.Width = 230;
btnNew.Name = textBox3.Text;
comboBox1.Items.Add(textBox3.Text);
btnNew.BackgroundImage = new Bitmap(textBox1.Text);
btnNew.BackgroundImageLayout = ImageLayout.Stretch;
btnNew.FlatStyle = FlatStyle.Flat;
flpContainer.Controls.Add(btnNew);
btnNew.Click += btnNew_Click;
btnNew.Tag = textBox2.Text;
counter1+=+1;
label1.Text = counter1.ToString();
System.Windows.Forms.MessageBox.Show("Game " + textBox3.Text + " was successfully added to library!");
textBox1.Text = "";
textBox2.Text = "";
textBox3.Text = "";
}
else if (textBox3.Text == "")
{
MessageBox.Show("You didn't wrote name!");
}
}
else if (textBox2.Text == "")
{
System.Windows.Forms.MessageBox.Show("You didn't choose exe file!");
}
}
else if (textBox1.Text == "")
{
System.Windows.Forms.MessageBox.Show("You didn't choose image!");
}
}
private void btnNew_Click(object sender, EventArgs e)
{
Button clickedButton = (Button)sender;
Process.Start((string)clickedButton.Tag);
}
private void ZvolitObrazek_Click(object sender, EventArgs e)
{
openFileDialog1.Title = "Open Image";
openFileDialog1.FileName = "Image file";
openFileDialog1.Filter = "Image files (*.jpg, *.img, *.png, *.jpeg)|*.jpg; *.img; *.png; *.jpeg|All files (*.*)|*.*";
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
textBox1.Text = openFileDialog1.FileName;
}
}
private void button1_Click(object sender, EventArgs e)
{
openFileDialog2.Title = "Open exe";
openFileDialog2.FileName = "Exe file";
openFileDialog2.Filter = "Exe files (*.exe)|*.exe|All files(*.*)|*.*";
if (openFileDialog2.ShowDialog() == DialogResult.OK)
{
textBox2.Text = openFileDialog2.FileName;
}
}
private void flpContainer_Paint(object sender, PaintEventArgs e)
{
flpContainer.AutoScroll = true;
}
private void button2_Click(object sender, EventArgs e)
{
if (comboBox1.Text == "")
{
MessageBox.Show("You didn't choose game that you want delete!");
}
else if (comboBox1.Text != "")
{
Control foundControl = null;
foreach (Control c in flpContainer.Controls)
{
c.Name = comboBox1.Text;
foundControl = c;
}
flpContainer.Controls.Remove(foundControl);
counter1 = counter1 - 1;
label1.Text = counter1.ToString();
MessageBox.Show("Game " + comboBox1.Text + " was successfully deleted");
comboBox1.Items.Remove(comboBox1.Text);
comboBox1.Text = "";
}
}
}
FlowLayoutPanel=flpContainter. So, my question is, how can i save items (buttons) in FlowLayoutPanel and how to load them later? Thank you for your answers!
You should create a class for your items (game buttons), including their Title, Image etc. Then you can save them using XML.
class Game
{
// Properties here
}
This link will provide you with a quick How-to on how to accomplish this. For saving images you can convert the image to base64 and convert it back to an image when loading the XML file again.