So im linking a java class with array lists and a random array generator to a separate GUI in the same project. Its a Jeopardy Game, so I need the buttons to "get" the strings from the array list and "check" the answer in another. I need to know how to make the GUI "get" info from the other "classes". Thanks.
(Question&Answer Class Example)
Random generator = new Random();
int random_int = generator.nextInt(10) + 1;
double random_int = Math.random() * ( 0 - 24 );
String[] am = new String[25];
String[] ama = new String[25];
am[0] = "Sam";ama[0] = "Sam";
am[1] = "Sam";ama[1] = "Sam";
am[2] = "Sam";ama[2] = "Sam";
...
am[23] = "Sam";ama[23] = "Sam";
am[24] = "Sam";ama[24] = "Sam";
String am_qu = am[random_int];
String am_an = ama[random_int];
(GUI Jpanel button "Action" Example)
private void am1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
JOptionPane.showMessageDialog(null,""+am_qu+); <--That is what I need to work!
}
The Jeopardy game will have buttons that you click which will show dialog box with question, a button that says answer and when that is clicked it will open an input box to check answer after the final submit.
I'm not entirely sure how your project is set up, or why your code isn't working, but here's a working snippet I literally just shoved into a JFrame
of mine:
final Random generator = new Random();
final String[] am = new String[25];
final String[] ama = new String[25];
for(int n = 0; n < 25; n++) {
am[n] = "Sam " + n + " (Q)";
ama[n] = "Sam " + n + " (A)";
}
JButton testButton = new JButton("Click This!");
testButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
final int random_int = generator.nextInt(24) + 1;
System.out.println(random_int);
JOptionPane.showMessageDialog(null, am[random_int] + " " + ama[random_int]);
}
});
See the image below for output: