I have animation with 5 frames. I want to make pause for x seconds every time one animation cycle ends
1,2,3,4,5 (pause) 1,2,3,4,5 (pause) ...
Array<AtlasRegion> regions = atlas.findRegions("coin");
animGoldCoin = new Animation(1.0f / 20.0f, regions, PlayMode.LOOP);
I can't find way to do this.
Thanks
I don't really like the animation class, you can make your own.
float pauseTime=5f; // lets say that you want to pause your animation for x seconds after each cicle
float stateTime=0f; // this variable will keep the time, is our timer
float frameTime=1/20f; //amount of time from frame to frame
int frame=0; // your frame index
boolean waiting=false; // where this is true, you wait for that x seconds to pass
void Update()
{
stateTime+=Gdx.graphics.getDeltaTime();
if(!waiting && stateTime>frameTime) // that frame time passed
{
stateTime=0f; // reset our 'timer'
frame++; // increment the frame
}
if(waiting && stateTime>=0)
{
frame=0;
waiting=false;
}
if(frame>=NUMBER_OF_FRAMES)
{
frame--;
waiting=true;
stateTime=-pauseTime;
}
}
}
I think this will work, do you understand what I did?