Here is my script... all I want to do is have it continuously loop!
import fl.transitions.Tween;
import fl.transitions.easing.*;
yourwebsite_mc.visible=false;
var uptodateFadeTween=new Tween(uptodate_mc,"alpha",Strong.easeOut,0,1,3,true);
var uptodateRotateTween=new Tween(uptodate_mc,"rotation",Strong.easeOut,360,0,3,true);
var uptodateXTween:Tween=new Tween(uptodate_mc,"x",Strong.easeOut,-250,200,3,true);
var uptodateDone:Timer=new Timer(3000,1);
uptodateDone.addEventListener(TimerEvent.TIMER, timerDoneF);
uptodateDone.start();
function timerDoneF(e:TimerEvent):void {
var uptodateYTween:Tween=new Tween(uptodate_mc,"y",Strong.easeOut,129,-150,3,true);
}
var uptodateFlyUp:Timer=new Timer(3500,1);
uptodateFlyUp.addEventListener(TimerEvent.TIMER, timerDoneG);
uptodateFlyUp.start();
function timerDoneG(e:TimerEvent):void {
yourwebsite_mc.visible=true;
var yourwebsiteXTween:Tween=new Tween(yourwebsite_mc,"x",Strong.easeOut,-200,450,1.5,true);
}
I'm not sure what exactly you want to loop continuously so here's a shot in the dark...
You can define a continuous loop like so:
addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(e:Event):void
{
// any code in here will execute every frame
}
If you want each of your timers to run forever just modify your code to the following:
var uptodateDone:Timer = new Timer(3000);
uptodateDone.addEventListener(TimerEvent.TIMER, timerDoneF);
uptodateDone.start();
and
var uptodateFlyUp:Timer=new Timer(3500);
uptodateFlyUp.addEventListener(TimerEvent.TIMER, timerDoneG);
uptodateFlyUp.start();
This will result in timerDoneF
being called every 3000 milliseconds and timerDoneG
being called every 3500 milliseconds forever. Hope this is helpful. Good luck!