Have anyone used geometry shaders in SharpGL? I cannot figure out how to accomplish it in my code. As I see method Create
which is provided with ShaderProgram
from SharpGL.Shaders
take only Vertex Shader
and Fragment Shader
as parameters.
public void Create(
OpenGL gl,
string vertexShaderSource,
string fragmentShaderSource,
Dictionary<uint, string> attributeLocations
);
How can I link my geometry shader with OpenGL via SharpGL? Or I need to use another approach to get Geometry Shader
worked?
I've found the solution to my own question. Quite a straightforward OpenGL approach can be applied for this issue. All that's needed is to create a geometry shader, compile it and than attach to program.
uint program = gl.CreateProgram();
uint geom = gl.CreateShader(OpenGL.GL_GEOMETRY_SHADER);
gl.ShaderSource(shader, geometryShaderSourceString);
gl.CompileShader(shader);
gl.AttachShader(program, geom);