I am working on andengine framework, What I want is a simple scene that display countdown numbers text from 1,2,3 or 3,2,1 when play button pressed and before the game scene (between play button and GameScene) start. I am bit confused, do I have to implement a separate scene and number images for this or is there any easy way to this all , what I have done so far is a small around 8 sec delay when button play button pressed. and I want 1,2,3 text change on black screen before game scene start , any tutorial, referance , code , ideas will be really great and helpful and thanks in advance
// Button play
final Text btnPlay= new Text(0, 0, Main.mFont, "Play"){
private boolean down= false;
public boolean onAreaTouched(TouchEvent event, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(event.isActionDown()){
this.setColor(0.7f, 0.7f, 0.7f);
down= true;
}
else if(down && event.isActionUp()){
this.setColor(1, 1, 1);
down= false;
new Timer().schedule(new TimerTask() {
@Override
public void run() {
// Launch game screen when tapped
SceneManager.setScene(GameScene.run());
}
}, 8000);
}
return true;
}
};
btnPlay.setPosition(GameConstants.CAMERA_WIDTH/2- btnPlay.getWidth()/2, bestText.getY()+ bestText.getHeight()+ 10);
btnPlay.setColor(1, 1, 1);
scene.attachChild(btnPlay);
scene.registerTouchArea(btnPlay);
http://www.matim-dev.com/full-game-tutorial---part-10.html
look at the loading scene. u can use this in combination with a timer, which update your text after a specified time to 3,2,1 - go