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agilescrumuser-stories

Can a user story be a request for information?


I'm starting with Scrum. I have read about it but as a newbie I feel uncomfortable about a lot of things.

These days my team is starting the creation of a new game. We know the key elements of the game but we don't really know how they will really work. I would like the team to spend 1 or 2 weeks brainstorming and defining how the elements work. As an example one of the elements could be a grid of pieces where user clicks the pieces to destroy them.

Can this be converted into a user story or this is not the kind of thing that is converted into a user story? I was thinking about writing the user story this way: "As a player I would like to know what am I able to do when I interact with the grid of pieces". With this requirement I could justify the time spent in the design stage of this element.

I know a user story is something that the product owner adds to the backlog to provide some value to the project. For me in the design stage this would provide value because stake holders would know exactly how things work before starting real development.

Thanks in advance.


Solution

  • A user story should represent value to an actual user, not just a part of the development process. Start with a story like "Player plays the game for a few turns" or just "Player moves a piece on the board" or whatever you think will fit in to one sprint. Include in your estimation the time needed for all team members, designers and developers, to contribute. When you've implemented that story you'll have something a real end user will care about. It will be terrible, since you're just getting started, but you can write more stories to address that in later sprints.