I'm making a memory card game. I started by adding 5 ImageIcons with initial value(images) of the card in flipped state, added a button for flipping the cards through Action Listener but can't seem to get it flipped when I click the button. I'm still a beginner to GUI and I don't want to use applets.
import java.awt.*;
import javax.swing.*;
import javax.swing.JFrame;
import java.awt.event.*;
//this class gonna control the basic ops of the game
public class MemoControl extends JFrame{
public JLabel label;
public JButton button;
//images
public ImageIcon image1;
public JLabel label1;
public ImageIcon image2;
public JLabel label2;
public ImageIcon image3;
public JLabel label3;
public ImageIcon image4;
public JLabel label4;
public ImageIcon image5;
public JLabel label5;
public MemoControl(){
setLayout(new FlowLayout());
image1 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label1 = new JLabel(image1);
add(label1);
image2 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label2 = new JLabel(image2);
add(label2);
image3 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label3 = new JLabel(image3);
add(label3);
image4 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label4 = new JLabel(image4);
add(label4);
image5 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label5 = new JLabel(image5);
add(label5);
/*label = new JLabel("Welcome to AMY Memo Game");
add(label);*/
/*textField = new JTextField(15);
add(textField);*/
button = new JButton("Flip");
add(button);
EventClass event = new EventClass();
button.addActionListener(event);
}//MyMemo constr end
private class EventClass implements ActionListener{
public void actionPerformed(ActionEvent e){
if(e.getSource() == button){
image1 = new ImageIcon(getClass().getResource("deer_card.jpg"));
label1 = new JLabel(image1);}
}
}//Event class end
public static void main(String args[]){
MemoControl gui = new MemoControl();
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.pack();
gui.setVisible(true);
gui.setTitle("My Memo");
}//main end
}//AMYMemo class end
The updated code:
import java.awt.*;
import javax.swing.*;
import javax.swing.JFrame;
import java.awt.event.*;
//this class gonna control the basic ops of the game
public class MemoControl extends JFrame{
public JLabel label;
public JButton button;
//images
public ImageIcon image1;
public JLabel label1;
public ImageIcon image2;
public JLabel label2;
public ImageIcon image3;
public JLabel label3;
public ImageIcon image4;
public JLabel label4;
public ImageIcon image5;
public JLabel label5;
public MemoControl(){
setLayout(new FlowLayout());
image1 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label1 = new JLabel(image1);
add(label1);
image2 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label2 = new JLabel(image2);
add(label2);
image3 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label3 = new JLabel(image3);
add(label3);
image4 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label4 = new JLabel(image4);
add(label4);
image5 = new ImageIcon(getClass().getResource("card_cover1.jpg"));
label5 = new JLabel(image5);
add(label5);
/*label = new JLabel("Welcome to AMY Memo Game");
add(label);*/
/*textField = new JTextField(15);
add(textField);*/
button = new JButton("Flip");
add(button);
EventClass event = new EventClass();
button.addActionListener(event);
}//MyMemo constr end
private class EventClass implements ActionListener{
public void actionPerformed(ActionEvent e){
if(e.getSource() == button){
image1 = new ImageIcon(getClass().getResource("deer_card.jpg"));
label1.setIcon(image1);
}
}
}//Event class end
public static void main(String args[]){
MemoControl gui = new MemoControl();
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.pack();
gui.setVisible(true);
gui.setTitle("My Memo");
}//main end
}//AMYMemo class end
Try label1.setIcon(image1);
instead of label1 = new JLabel(image1);
in EventClass
. Because you create a new instance of JLabel
with new Icon
which is not added to your JFrame
.