I am interested in setting up an environment to code a particle simulator with pyOpenGL. I have installed pyOpenGL. This is the test code just to make sure that opengl works all right.
from OpenGL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
window = 0
width, height = 500,400
def draw():
glClear(GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glutDwapBuffers()
#initialization
glutInit()
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
glutInitWindowSize(width,height)
glutInitWindowPosition(0,0)
window = glutCreateWindow(b"noobtute")
glutDisplayFunc(draw)
glutIdleFunc(draw)
glutMainLoop()
However, when I run the script from command I get the following error:
NameError: name 'glClear' is not defined
GLUT Display callback <function draw at 0x0000000002F8CB70> with (),{} failed:
returning None name 'glClear' is not defined
I have tried reinstalling pyOpengl but have had no success.
I am running Python 3.4 on Windows 8.1
If you think more information would be helpful just ask. Thanks
Change
from OpenGL import *
to
from OpenGL.GL import *
However, I favor using this format:
import OpenGL.GL as GL
import OpenGL.GLU as GLU
import OpenGL.GLUT as GLUT
window = 0
width, height = 500,400
def draw():
GL.glClear(GL.GL_COLOR_BUFFER_BIT |GL.GL_DEPTH_BUFFER_BIT)
GL.glLoadIdentity()
GLUT.glutSwapBuffers()
#initialization
GLUT.glutInit()
GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA | GLUT.GLUT_DOUBLE | GLUT.GLUT_ALPHA |
GLUT.GLUT_DEPTH)
GLUT.glutInitWindowSize(width,height)
GLUT.glutInitWindowPosition(0,0)
window = GLUT.glutCreateWindow(b"noobtute")
GLUT.glutDisplayFunc(draw)
GLUT.glutIdleFunc(draw)
GLUT.glutMainLoop()
While not as compact, it helps me keep straight who's doing what.