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Android game using HTML5 and Javascript - Adapting images to different screen resolutions


I am developing a simple game for android phones using HTML5, javascript and wrapping it up using cordova. In my game I plan to use an image as a background and pan it to produce a moving background effect. My major concern is the resolution of the background image and how to adapt it to different screen resolutions.


Solution

  • Use an image file that's as large as your largest possible resolution. Then use to code to scale it for smaller images.