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iosaudiosprite-kitskactionskscene

How to loop music with SKAction?


I want to loop my background music with an SKAction but the music stops after one row when I switch to an other scene. Is there a way to start the loop and keep playing it over different scenes?

Right now the code is placed in the init method of MyScene - is that the correct place? Maybe didFinishLaunchingWithOptions?

Here is what I've tried:

if (delegate.musicOn == YES && delegate.musicIsPlaying == NO) {

    SKAction *playMusic = [SKAction playSoundFileNamed:@"loop.wav" waitForCompletion:YES];
    SKAction *loopMusic = [SKAction repeatActionForever:playMusic];
    [self runAction:loopMusic];

    delegate.musicIsPlaying = YES;


}

Solution

  • You can't play background music over the scenes with using SKActions. Use AVAudioPlayer instead:

    NSString *filePath = [[NSBundle mainBundle] pathForResource:@"music" ofType:@"mp3"];
    NSError *error;
    AVAudioPlayer *gameSceneLoop = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:filePath] error:&error];
    if (error) {
        NSLog(@"Error in audioPlayer: %@", [error localizedDescription]);
    } else {
        gameSceneLoop.numberOfLoops = -1;
        [gameSceneLoop prepareToPlay];
        [gameSceneLoop play];
    }