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delphiglscene

glScene function to convert object's 3D coordinates to viewport 2D coordinates


Is there any build-in function in glScene (Delphi) for converting 3D (xyz) position coordinates of the object to a screen 2D (xy) coordinates of that object shown on GlSceneViewer?

Thank you!


Solution

  • gluProject from the glu library is usually used to perform this function.

    http://www.opengl.org/sdk/docs/man2/xhtml/gluProject.xml

    I am unfamiliar with glScene, but it appears that gluProject is used in TGLSceneBuffer.WorldToScreen(const aPoint : TAffineVector) : TAffineVector;. This should do what you want.