In my cross platform OpenGL application I want to draw using vertex buffer objects. However I run into problems invoking glDrawRangeElements.
glDrawRangeElements(GL_TRIANGLES, start, start + count, count,
GL_UNSIGNED_INT, static_cast<GLvoid *> (start * sizeof(unsigned int)));
The compiler (CLang on Mac OS X) does not like the last argument "error: cannot cast from type 'unsigned long' to pointer type 'GLvoid *' (aka 'void *')". OpenGL API defines the type of last arguments as const GLvoid * and expects a pointer when this api is used with vertex arrays. However I understand that when vertex buffer objects are employed instead of pointer, one is expected to pass an integer value representing offset into buffer data. This is what I am trying to do and thus I have to cast. How do I reconcile api requirements with compiler imposing rigorous checks?
I got it to compile using CLang and c++11 when I used ancient c style casting.
glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
(GLvoid *) (start * sizeof(unsigned int)));
Alternatives that I liked less but were also accepted by compiler were
glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
reinterpret_cast<GLvoid *>(static_cast<uintptr_t>(start * sizeof(unsigned int))));
glDrawRangeElements(GL_TRIANGLES, start, start + count, count, GL_UNSIGNED_INT,
(char *)(0) + start * sizeof(unsigned int));