Hey I am trying to figure out the best way to implement gravity in my program that is simply a ball bouncing. The program uses a method that is called 50 times a second (the rate at which the gametimer ticks) and in this method I call the gravity method. In the gravity method I currently have
public void Gravity(){
this.currentPositionY = this.currentPositionY + 9;
if (this.currentPositionY >= 581){
this.currentPositionY=581;
}
}
Problems with my code: In gravity velocity is not constant it varies with the time, but I am unsure of how to implement time with the gravity method being called so often. Also currently I have it so that the ball stops at 581, so that it does not fall through the screen. How would I implement a bounce that is higher when the ball falls for longer and shorter when the ball falls less? Thanks for your time!
Have a variable outside of the method for its y-velocity. Every tick, increase its velocity accounting for gravity.
If the ball is past a boundary, set it to the boundary and set the velocity to -1*velocity to make it "bounce" in the other direction.
Maybe something like this:
private int currentVelocityY = 0;
private int gravity = 3;
public void Gravity(){
this.currentPositionY = this.currentPositionY + this.currentVelocityY;
if (this.currentPositionY >= 581){
this.currentPositionY=581;
this.currentVelocityY = -1 * this.currentVelocityY;
}
currentVelocityY = currentVelocityY + gravity;
}