I have recently started using SFML in C++ and I have a problem when it comes to drawing text. I managed to run the default program which draws a green circle to the window so I'm assuming there's no hardware problem. I'm using SFML 2.1 and Visual studio 2013.
Here's my code:
#ifdef SFML_STATIC
#pragma comment(lib, "glew.lib")
#pragma comment(lib, "freetype.lib")
#pragma comment(lib, "jpeg.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "gdi32.lib")
#endif // SFML_STATIC
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
int main()
{
sf::RenderWindow mywindow(sf::VideoMode(800, 600), "SFML window");
sf::Text text;
text.setString(std::string("Hello World!"));
text.setCharacterSize(24);
text.setColor(sf::Color::Red);
text.setStyle(sf::Text::Bold);
mywindow.clear();
mywindow.draw(text);
mywindow.display();
std::cin.get(); //To prevent the window automatically closing.
}
Thank you for any help in advance!
Before you draw the text you need to provide the font by making an sf::Font object, using its loadFromFile() function and then passing it as an argument to the sf::Text's setFont() function.
sf::Font font;
font.loadFromFile("file_path");
text.setFont(font);