I'm trying to get a random position in the room without the position colliding against col_obj, here is my code:
w = room_width;
h = room_height;
of = 32;
// zoek nieuwe lege plaats voor volgende letter op
tx = irandom_range(of,w - of * 2);
ty = irandom_range(of, 570);
var col_obj;
switch(global.room_sel)
{
case lava_room:
col_obj = lava_obj;
break;
case ice_room:
col_obj = test;
break;
case space_room:
col_obj = test;
break;
}
while(place_meeting(tx, ty, col_obj))
{
ty = irandom_range(of, 570);
tx = irandom_range(of,w - of * 2);
}
global.room_sel is always lava_room here, so col_obj should be correct.. When I execute this script my while keeps on looping and the game crashes, I have no idea why. And yes, there are free spots in the room that are not taken by the 'col_obj'
Fixed the issue, used
do { //code } until(!place_meeting(tx, ty, col_obj))
instead.. not sure why while didn't work.