So, I've tried searching online, but I didn't really find what I need.
Is there a way, in SDL2, to get an array of pixels from an image? ...after I get the array, I don't care anymore about the previous structure (SDL_Texture, SDL_Image, SDL_Surface, and so on) I just need the pixel array...how can I do that?
Thanks in advance!
You can load image as surface and get data from void *pixels;
(it's member of SDL_Surface).