I'm learning C# event handling by writing an app that uses the iTunes COM API. I have a method that should run when iTunes stops playing a song, but the method is never getting called when I trigger the event in the app by hitting the "stop/pause" button.
EDIT: Based on dboarman's reply, I deleted the while loop. Now the event does get handled, but only if I restart iTunes prior to running PlayPlaylist(). If I run PlayPlaylist() a second time, the stop event no longer gets fired/handled.
void trayIcon_Click(object sender, EventArgs e)
{
PlayPlaylist();
}
public static void PlayPlaylist()
{
itapp = new iTunesApp();
itapp.OnPlayerStopEvent +=
new _IiTunesEvents_OnPlayerStopEventEventHandler(itapp_OnPlayerStopEvent);
lastPlaylist = itapp.LibraryPlaylist;
itapp.Play();
}
static void itapp_OnPlayerStopEvent(object iTrack)
{
Debug.WriteLine("Stop Event fired");
//...
}
Updated source in Pastebin here (lines 59-68 are the relevant ones).
Spec: My app is supposed to play the songs in a Genius recommendations playlist from first to last (iTunes by default doesn't play Genius recommendations consecutively). The StopEvent should trigger the next song in the list to play.
When your itapp goes out of scope, be sure to release it with
System.Runtime.InteropServices.Marshal.ReleaseComObject(itapp);
or you'll have to restart iTunes for it to work again. Unregistering the event handlers with -= probably wouldn't hurt either.