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c#classluaoperatorsluainterface

C# LuaInterface class operators


I'm using LuaInterface in C# and I "exported" some custom C# classes to be used in Lua. For instance:

local myVector = Vector2(10, 100)

But, when I want to use class operators like in this example:

local v1 = Vector2(1, 1)
local v2 = Vector2(2, 2)
local v3 = v1 + v2

I'm getting the following error: attempt to perform arithmetic on local 'p1' (a userdata value)

The C# variant of the class does have the + operator:

    public static cVector2 operator +(cVector2 vector1, cVector2 vector2)
    {
        return new cVector2(vector1.X + vector2.X, vector1.Y + vector2.Y);
    }

I know that you should make use of the Lua metatables and add a function to "__mul" for the * operator for example. But doesn't LuaInterface does that automatically? And if not, how could I automate this myself?


Solution

  • But doesn't LuaInterface does that automatically?

    No. You can see for yourself via:

    for k,v in pairs(getmetatable(v1)) do
        print(k,v)
    end
    

    You'll see no __add metamethod.

    if not, how could I automate this myself?

    You'd have to modify the LuaInterface source to look for the operator+ method and add the __add metamethod. It simply doesn't do that now.

    Given that you have the type proxy available (because you imported the type via import_type), you can access operator+, which is a static method on the type.

    local v3 = Vector2.op_Addition(v1,v2)
    

    To say v1 + v2 you'd need to modify the metamethod used by Vector2 object instance, but this requires creating an instance of the type:

    local v1 = Vector2(1,1)
    getmetatable(v1).__add = function(a,b) return Vector2.op_Addition(a,b) end
    

    This affects the metamethod used by all instance, so you only need to do it once. Now you can write:

    local v2 = Vector2(2,2)
    local v3 = v1 + v2
    

    Because you need an object to edit its metamethod, it would be hard to make this cleaner. If you modify your C# code to make sure that your class has a default constructor (i.e. no parameters), you could create a wrapper for import_type that does this:

    function luanet.import_type_ex(typename)
        local T = luanet.import_type(typename)
        local mt = getmetatable(T())
        local function gethandler(name) return T[name] end
        local function addmethod(metamethodName, handlerName)
            local foundHandler, handler = pcall(gethandler, handlerName)
            if foundHandler then mt[metamethodName] = handler end
        end
        addmethod('__add', 'op_Addition')
        addmethod('__sub', 'op_Subtraction')
        addmethod('__mul', 'op_Multiply')
        addmethod('__div', 'op_Division')
        return T
    end
    

    You could extend that for other operators. Note that LuaInterface throws an exception if you try to access a member that doesn't exist (rather than returning nil), so we have to wrap the attempt to access a handler with pcall.

    With that in place you could write:

    Vector2 = luanet.import_type_ex('YourNamespace.Vector2')
    local v1 = Vector2(10)
    local v2 = Vector2(20)
    local v3 = v1 + v2
    

    Of course, this would work for other types that have overloaded operators.

    LuaInterface is a bit of a hot mess. There are a few projects in the Lua world like it, where somebody at PUC-Rio does it as a research project, publishes a paper, then abandons it. They did it to see if they could, not because they actually use it.